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Game Design/Production

  • Accomplished Game Desogner/Producer with over 20 years of experience as a Producer, Designer, Creative Director, Game Visionary and Licensing Expert

  • Skilled Game Programmer with a unique insight into the process of creating and releasing F2P Casual Games on time and within budget constraints

  • Talented Game Producer with the expertise to identify and manage global Art, Engineering and QA Teams

  • Expert at crafting "fun engaging game play"

Business Development

  • Business Development Professional with over 20 years of experience creating partnerships that produce fun and profitable games

  • Expert at identifying and closing opportunities that match commercially viable brands with development talent and game publishers


  • Hands-On Game Executive with the expertise to identify and mitigate risks while balancing the needs of development and publishing partners

  • Licensing Executive with the expertise to identify and match branded properties to indie games

  • Skilled Game Programmer with a unique insight into the process of creating and releasing revenue generating games within time and budget constraints

  • Executive Producer with the ability to identify and manage global Art, Engineering & QA resources

Career Highlights

Producer of over 140 Released Titles

Experienced Game Producer credited with over 140 commercially released titles across mobile, online and console platforms generating over $100MM in revenue

Designer of Top Ranked Casual Games

Passionate Designer of numerous F2P Games including SUDOKU, MINIATURE GOLF, SOLITAIRE, BOWLING, BILLIARDS, TEXAS HOLD 'EM and PING PONG for mobile and online game portals

Creator of Top-Tiered Branded Games

Talented Creator of games based upon top-tiered brands including GOLDEN NUGGET, CAESAR'S PALACE, THE SIMPSONS, SPIDERMAN, JAWS, CRASH & SPYRO, GHOSTBUSTERS, and DISNEY'S GOOFY

Renowned Game Designer


Creator of Strategic Partnerships

Passionate architect of numerous strategic partnerships bringing world-class brands to games including WEIGHT WATCHERS®, M&M'S MARS®, SHOWTIME, GAF, THE HOME DEPOT®, HELLMANN'S® and MILLER BREWING COMPANY


Game Design/Production

  • Take game projects from inception through completion and release

  • Create and manage all Game Design Documentation

  • Develop and manage Project Roadmaps defining backlogs and deliverables

  • Identify and mitigate design and development risks

  • Balance creative, budgetary and business needs within technical and schedule constraints

  • Collaborate with development partners, cross-company teams and studio leadership

  • Manage product scope and budget

  • Guide engineering teams from concept through release across required platforms

  • Spearhead and manage live-ops roadmap

Business Development

  • Identify, evaluate and close revenue generating business opportunities

  • Leverage existing products to generate additional revenue streams

  • Identify and mitigate business risks to generate the highest possible product ROI

  • Forge relationships with new development, distribution and publishing partners

  • Collaborate with development partners, cross-company teams and studio leadership to ensure release dates are met

  • Guide development teams through release across required platforms

  • Liaison with development and publishing partners to craft realistic milestones and live-ops roadmaps as needed

Work Experience

2009 - Present

Tiki Interactive, LLC.

Contract Game Services

  • Recent game projects: Mythical Games - EPIC SPELL WARS™ (Steam), Ultimax Games -  STONEHOLD™ (Steam), Majesco Entertainment - GEMINOSE™ (Switch), Razorfish Agency - Hellmann's egg drop™ (Snapchat)

  • Additional clients include: GAF, ShowTime, Unilever, Pocket Gems, Zynga, Big Fish Games, Home Depot, Pixelberry, Persona Labs, Mobus, FoxNext, Playdom and Disney Mobile

  • Forge strategic partnerships with world-class brand stakeholders including GAF, ShowTime, Unilever, Pocket Gems, Zynga, Big Fish Games, The Home Depot, Pixelberry, Playdom and Disney Mobile

  • Design/Produce Casual mobile, console and online games with numerous best-of-class development studios and publishers

2009 - 2013

Gameshastra, Inc.

Vice President, Business & Product Development

  • Managed US Studio responsible for $4MM in new business in addition to designing Hidden Object Games distributed via Big Fish Games portal

2006 - 2009

Skyworks, Inc.

Vice President, Business Development

  • Closed $1.6MM in new business within first 60 days

  • Designed/Produced 10 F2P Mobile Games in addition to 30+ casual games for major CPG brand sites including, and

2000 - 2006

Majesco Entertainment, Inc.

Vice President, Product Development & Licensing

  • Identified and closed numerous licensing deals with major film/television studios

  • Managed teams of over 50 internal/external creative and technical staff while overseeing all aspects of licensing and development


Computer Science/Electrical Engineering Studies

Fairleigh Dickenson University Teaneck, NJ


National Video Game Museum

      Honored Inductee and Lifetime Member

Int’l Game Design Association

      Lifetime Member

Featured Game Designer

      Amazon Prime Series “Batteries Not Included”

Game Industry Speaker

      Retro Game Cons

Game Technology Expert Witness

      Patent and Trademark Cases

Feature Film Technical Consultant

      Sony Pictures/Happy Madison’s “Grandma’s Boy"

Creative Artists Agency

      Former Game Design Representation

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