Game Design
Game Production
Business Development
Summary
Game Design/Production
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Accomplished Game Desogner/Producer with over 20 years of experience as a Producer, Designer, Creative Director, Game Visionary and Licensing Expert
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Skilled Game Programmer with a unique insight into the process of creating and releasing F2P Casual Games on time and within budget constraints
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Talented Game Producer with the expertise to identify and manage global Art, Engineering and QA Teams
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Expert at crafting "fun engaging game play"
Business Development
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Business Development Professional with over 20 years of experience creating partnerships that produce fun and profitable games
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Expert at identifying and closing opportunities that match commercially viable brands with development talent and game publishers
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Hands-On Game Executive with the expertise to identify and mitigate risks while balancing the needs of development and publishing partners
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Licensing Executive with the expertise to identify and match branded properties to indie games
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Skilled Game Programmer with a unique insight into the process of creating and releasing revenue generating games within time and budget constraints
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Executive Producer with the ability to identify and manage global Art, Engineering & QA resources
Career Highlights
Producer of over 140 Released Titles
Experienced Game Producer credited with over 140 commercially released titles across mobile, online and console platforms generating over $100MM in revenue
Designer of Top Ranked Casual Games
Passionate Designer of numerous F2P Games including SUDOKU, MINIATURE GOLF, SOLITAIRE, BOWLING, BILLIARDS, TEXAS HOLD 'EM and PING PONG for mobile and online game portals
Creator of Top-Tiered Branded Games
Talented Creator of games based upon top-tiered brands including GOLDEN NUGGET, CAESAR'S PALACE, THE SIMPSONS, SPIDERMAN, JAWS, CRASH & SPYRO, GHOSTBUSTERS, and DISNEY'S GOOFY
Renowned Game Designer
Renowned Activision Designer of Classic Retro Games CRACKPOTS™, KUNG-FU MASTER™, GHOSTERBUSTERS™, COMMANDO™, DOUBLE DRAGON™, RIVER RAID II™ and CROSSBOW™
Creator of Strategic Partnerships
Passionate architect of numerous strategic partnerships bringing world-class brands to games including WEIGHT WATCHERS®, M&M'S MARS®, SHOWTIME, GAF, THE HOME DEPOT®, HELLMANN'S® and MILLER BREWING COMPANY
Skills
Game Design/Production
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Take game projects from inception through completion and release
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Create and manage all Game Design Documentation
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Develop and manage Project Roadmaps defining backlogs and deliverables
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Identify and mitigate design and development risks
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Balance creative, budgetary and business needs within technical and schedule constraints
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Collaborate with development partners, cross-company teams and studio leadership
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Manage product scope and budget
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Guide engineering teams from concept through release across required platforms
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Spearhead and manage live-ops roadmap
Business Development
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Identify, evaluate and close revenue generating business opportunities
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Leverage existing products to generate additional revenue streams
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Identify and mitigate business risks to generate the highest possible product ROI
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Forge relationships with new development, distribution and publishing partners
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Collaborate with development partners, cross-company teams and studio leadership to ensure release dates are met
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Guide development teams through release across required platforms
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Liaison with development and publishing partners to craft realistic milestones and live-ops roadmaps as needed
Work Experience
2009 - Present
Tiki Interactive, LLC.
Contract Game Services
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Recent game projects: Mythical Games - EPIC SPELL WARS™ (Steam), Ultimax Games - STONEHOLD™ (Steam), Majesco Entertainment - GEMINOSE™ (Switch), Razorfish Agency - Hellmann's egg drop™ (Snapchat)
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Additional clients include: GAF, ShowTime, Unilever, Pocket Gems, Zynga, Big Fish Games, Home Depot, Pixelberry, Persona Labs, Mobus, FoxNext, Playdom and Disney Mobile
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Forge strategic partnerships with world-class brand stakeholders including GAF, ShowTime, Unilever, Pocket Gems, Zynga, Big Fish Games, The Home Depot, Pixelberry, Playdom and Disney Mobile
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Design/Produce Casual mobile, console and online games with numerous best-of-class development studios and publishers
2009 - 2013
Gameshastra, Inc.
Vice President, Business & Product Development
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Managed US Studio responsible for $4MM in new business in addition to designing Hidden Object Games distributed via Big Fish Games portal
2006 - 2009
Skyworks, Inc.
Vice President, Business Development
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Closed $1.6MM in new business within first 60 days
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Designed/Produced 10 F2P Mobile Games in addition to 30+ casual games for major CPG brand sites including candystand.com, planters.com and nabiscoworld.com
2000 - 2006
Majesco Entertainment, Inc.
Vice President, Product Development & Licensing
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Identified and closed numerous licensing deals with major film/television studios
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Managed teams of over 50 internal/external creative and technical staff while overseeing all aspects of licensing and development
Education
Computer Science/Electrical Engineering Studies
Fairleigh Dickenson University Teaneck, NJ
Distinctions
National Video Game Museum
Honored Inductee and Lifetime Member
Int’l Game Design Association
Lifetime Member
Featured Game Designer
Amazon Prime Series “Batteries Not Included”
Game Industry Speaker
Retro Game Cons
Game Technology Expert Witness
Patent and Trademark Cases
Feature Film Technical Consultant
Sony Pictures/Happy Madison’s “Grandma’s Boy"
Creative Artists Agency
Former Game Design Representation